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Entropia Universe - Mobile Service Center
In-engine screenshot (1)

In-engine screenshot (1)

In-engine screenshot (2)

In-engine screenshot (2)

In-engine screenshot (3)

In-engine screenshot (3)

In-engine screenshot (4)

In-engine screenshot (4)

In-engine screenshot (5)

In-engine screenshot (5)

Exploded view of all assets inside Blender

Exploded view of all assets inside Blender

Example of an asset textured using trimsheet textures (1)

Example of an asset textured using trimsheet textures (1)

Example of an asset textured using trimsheet textures (2)

Example of an asset textured using trimsheet textures (2)

Screenshot of the modular exterior set pieces in Blender (1)

Screenshot of the modular exterior set pieces in Blender (1)

Screenshot of the modular exterior set pieces in Blender (2)

Screenshot of the modular exterior set pieces in Blender (2)

Screenshot of the modular interior set pieces in Blender (1)

Screenshot of the modular interior set pieces in Blender (1)

Screenshot of the modular interior set pieces in Blender (2)

Screenshot of the modular interior set pieces in Blender (2)

The exterior ramp and landing feet (the following image) were the only assets uniquely textured in Substance Painter.

The exterior ramp and landing feet (the following image) were the only assets uniquely textured in Substance Painter.

Landing feet (textures and wireframed)

Landing feet (textures and wireframed)

Entropia Universe - Mobile Service Center

I and a colleague worked on updating a legacy asset in Entropia Universe, which was added to the live game 2022. The asset is divided into modular parts and mostly textured using trimsheets.

The trimsheets were created by Jonathan Alderskans:
https://www.artstation.com/artwork/49dzyY

More artwork